- Look for the LostTales_Pack folder, located under Mods. Right-click on LostTales_Pack and select Fully Load.
Your Content Browser should now look like this:
Here are some of the things that might interest you:
- Buildings: a number of new / variant buildings you can use on the adventure map.
- Campaign_heroes: the unique characters of the Lost Tales of Axeoth. Feel free to use them in your own adventures.
- Creatures: want to use the mighty White Tiger in your maps? Here it is J
- Custom_artefacts: a selection of new artifacts from Heroes IV and its expansion packs.
- Custom_heroes: More than 80 new Hall Heroes. We explain how to add them to your map’s Hall of Heroes below.
- Customtowns: Some variants of the usual Heroes VII towns, with slightly different town trees and lineups.
How to add the Axeoth characters to the Hall of Heroes:
Here you can customize which Spells, Weeks, Artifacts and Heroes are available in the map in the various random spots.
The other advantage of doing that is that all these Heroes will now also appear in the Hero Tab of the Heroes VII editor.
Here are other properties we’ve used in the Lost Tales and that you can use as well, especially if you don’t want Ashan-themed items to appear in your map:
- FORBIDDEN HEROES (right click, save link as)
- FORBIDDEN SPELLS (right click, save link as)
- FORBIDDEN WEEKS (right click, save link as)
How to use the Heroes IV music in your maps:In Heroes VII, each terrain type is tied to a specific music file. You’ll therefore need to edit the terrain types used by your map and make sure to bind them to the terrain archetypes used in the Lost Tales of Axeoth.
When you play your map, that particular terrain will now use the Heroes IV music. The following tracks are used in the Lost Tales, under license from Rob King and Paul Anthony Romero:
- DESOLATION for Forest terrains
- WANDERING for Road terrains
- THE PRAYER for Wasteland terrains
- FLOATING ACROSS WATER for Water terrains
That’s it, Happy mapmaking!