SDK per Brothers in Arms ed espansioni

DOMANDA:

SDK per Brothers in Arms

RISPOSTA:


Ecco is Software Developement Kit per Brothers in Arms:

http://ftp.ubi.com/us/games/brothersinarms/sdk/brothers_in_arms_sdk_1.0.exe


Espansione: http://ftp.ubi.com/us/games/brothersinarms/sdk/brothers_in_arms_sdk_spack_01.zip



===============================================
readme.txt BIA RTH30 SDK Release Notes
===============================================

07-13-2005

=== Table of Contents ===
Introduction I
Additional Information II
BIA RTH30 SDK Features III
SDK Sample Content IV
Feedback V


(I) Introduction

This SDK release includes BIA tools (UnrealEd
BIA Edition, MIG, etc), source script code for
making BIA modifications, and Work in Progress
documentation. These tools allow creation of
Brothers in Arms maps, models, and materials.
The source script code allows modifications for
Brothers in Arms: Road to Hill 30.


(II) Additional Information

1. Mutator language files (.int, .est, .dst
etc) use “Mutator=” instead of the way the
Unreal Tournament games “Object=”.

2. Added .dds texture exporter for exporting
DXT compressed textures. This gives the
ability to export textures from packages.
This texture exporter doesn't support BiA
cubemaps.

3. IMPORTANT: If you are ever prompted from
UCC to overwrite any *classes.h file, it
means you have changed an UnrealScript
dependency on native (C++) code. To avoid
this, never make changes to anything
relating to native code! If you must, you
may modify classes in some cases.



(III) BIA RTH30 SDK Features

1. UnrealEd - Brothers in Arms Road to Hill 30
Edition.

2. BIA RTH30: SDK Documentation.

WARNING: These documents were created using
MS Word 2003. Some older versions
may have trouble opening/viewing
content in these files.

- BIA_SDK_Vol1.0.doc

SDK Overview

This volume contains a high-level
overview of Gearbox specific changes
to the Unreal Editor. It also
contains some additional information
about Gearbox specific actors.

- BIA_SDK_Vol2.0.doc

Basic BIA Level Creation /w Combat

:::::: COMING SOON ::::::
See http://biasdk.gearboxsoftware.com

This volume will be used in conjunction
with Sample_SI_Combat.gbxmap to learn how
to build a basic level with SI (Situational
Intelligence) combat.

- BIA_SDK_Vol3.0.doc

Dedicated Servers

This volume includes information and
setup steps for creating and using
dedicated servers.

- BIA_SDK_Vol4.0.doc

Tools

This volume includes additional
information about the tools included
with this SDK.

- BIA_SDK_Vol5.0.doc

Guidelines for creating SP a level

:::::: COMING SOON ::::::
See http://biasdk.gearboxsoftware.com

This volume will include the outline of
designing and building a fully functional
single-player BIA level called
Sample_BIAFarm.gbxmap.

3. MIG (Multipurpose Information Generator) –
A program used to create language files
which are used by BIA to load Single &
Multiplayer maps.

4. UberTex – A program used to create combined
textures for models.

5. Unreal Script code.

6. Sample Art.

7. Sample maps.



(IV) SDK Sample Content

- SDK_Art
This folder contains both sample source-2d
art, as well as source 3D and Animation art.

- Sample_BIAFarm.gbxmap

:::::: COMING SOON ::::::
See http://biasdk.gearboxsoftware.com

Refer to BIA_SDK_Vol5.0.doc for guidelines on
how to build a level such as this. Moments
(Scripted scenes) are not covered in this
example map.

- Sample_SI_Combat.gbxmap

:::::: COMING SOON ::::::
See http://biasdk.gearboxsoftware.com

This map gives a very specific example of how
to set up BIA SI combat. Please see the
document BIA_SDK_Vol2.0.doc for more info.

- Sample_AI_Construct.gbxmap
This map helps test the AI in a controlled
environment to plan single-player level
creation.

- Sample_WeaponsTest.gbxmap
This map helps test all the weapons and their
damage values, and accuracy at three ranges.
It’s also useful for benchmarking
modifications to suppression levels of enemy
AI.

- Sample_Shaders.gbxmap
This map gives examples of how materials and
shaders effect BIA's graphical look.

- Sample_MaterialSurface.gbxmap
This map is good to test the surface effects
available to set to materials. The surface
effect marked in green, all have BIA sounds
and emitters, the ones in red are default
with the Unreal Engine.


(V) Feedback

Please visit the SDK Home page to provide
feedback and find out any news about the SDK.

http://biasdk.gearboxsoftware.com

_______________________________________________
© 2005 Gearbox Software, LLC. All Rights
Reserved. Published and distributed by Ubisoft
Entertainment under license form Gearbox
Software, LLC. Brothers In Arms Road to Hill
30 is a trademark of Gearbox Software and used
license. Ubisoft, Ubi.com, and the Ubisoft
logo are trademarks of Ubisoft Entertainment in
the U.S. and/or other countries. Gearbox
Software and the Gearbox logo are registered
trademarks of Gearbox Software, LLC.


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